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goldenPiGames

159 Game Reviews

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Very neat game. I almost feel like I should be alarmed at how readily my mind accepted these abstract mechanics. I found myself thinking "ah, I see, first I need a green seed, because only it goes far enough to break the bullet-emitting worm out of its prison so I can lure the hungry void to the alligator and take its negative seed" and then I took a step back and realized how completely deranged that sounds.

I've done two of the spirally pocket dimensions (the worm lure and the winding path) but I'm stuck on the third one, the one where you're tied to the beetle. I was able to get to the other side of the second platform by taking the beetle over with a pink seed off another pink seed and then carefully timing my run over with the beetle's movement, but now I can't figure out how to get to the blue ring seed or anywhere else.

Main complaint is that I prefer playing with rotating camera because it looks cool and makes movement easier for me, but that makes it very hard to know which direction things are in. I'd appreciate a compass or something of the sort. Also, I know you've heard this before, but the badges aren't working for me either.

Emrox responds:

Oh wow sounds like you made it pretty far! The beetle level is probably the hardest one - it sort of alternates between puzzles and action challenges, and I think the puzzle you're hung up on takes some out-of-the-box thinking. (Not literally, in case you thought that was a coded hint.)

As for the getting-disoriented thing, don't forget about placing flags! I know it's not a perfect solution but I think it helps.

Update: try closing the browser and opening it again, and logging out and logging back in. If my newest fix works, you should get *most* of the medals you've earned, if not all

w h y i s t h e t e x t s p e e d s o s l o w

it would be a lot better if the levels had music, and if the score didn't take so unreasonably long to count up at the end of the levels, or if the game was in general interesting

Well, it could be okay, but wow, it has so many problems. The physics feel awful, with slow acceleration and mobility. The camera is so zoomed in that you can't see anything below you, so every jump is a blind leap of faith, and just running is almost as bad. There are empty stretches that accomplish nothing but waste time and memory. The controls don't easily with WASD movement. And when you upload a game made in unity, the width and height you set on the upload page has to account for the bar and border unity adds at the bottom, or some of the screen gets cut off.

parece interesante pero la visibilidad es muy mala, a causa de la oscuridad y el tamaño pequeño de la pantalla relativo a la velocidad del jugador, especialmente con el turbo

This really looks promising and the world interests me, but wow, the the sluggish everything and short melee range make it pretty much unplayable for me.

JoelJGames responds:

Thanks for the feedback, sluggishness, I'm trying to optimise where possible, but realistically with it running on Gameboy processors, it's not going to get drastically better, but I'll try extending the melee range a little and see how it feels. Thanks again for trying and the feedback!

that sure is a lot of jumping back and forth and not much else. also the camera makes it impossible to see what you're doing when one mushroom is high above the other, why isn't there an indication of where the red blocks are when they're inactive, and why are the text boxes so short and slow and activate when either player is in front of the sign instead of just the one being controlled.

rhythm games work a lot better when the inputs are actually synced to the beat

FCPXAV responds:

The rhythm beats work fine on the PC build, but i've been struggling to get it to be 100% in sync with all browser window sizes on WebGL :(

Not a single part of this made any sense at all.

the single animation in the game doesn't even loop correctly and the world becomes an endless expanse of featureless snow after twenty seconds

Play my games, they're okay

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