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goldenPiGames

166 Game Reviews

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The controls are a little wonky, but fun, general. But there are two real problems. First, when the camera decides to lock in on an area, it's almost impossible, so please don't make it do that. Second, it stops taking input when the mouse leaves the game window, so see if you can make the engine capture the cursor to prevent it from leaving.

Interesting idea. If there was a better visual indication of you current altitude, it might actually be playable.

you have a cute and interesting game here, but the one-hit-kill-unless-you-use-a-limited-consumable is one of the worst bits of game design i have ever come across and singlehandedly drags the game down to basically unplayable garbage

"more dynamic" I've eaten cereal more dynamic than this. There are only two enemies, one of which his a variation of the other, and which both use the same baby's first chase-the-player routine. There are only four upgrades, and most of them are bad.

The staff upgrades are more or less detrimental after you get over 20 damage because they increase the intervals between shots for some reason and you can't aim while shooting a burst. I can't tell whether the books' rotation speed fluctuating is intentional. The laser is so slow to recharge and so slow to cast that it's nearly useless. The boots are alright I guess.

Health is nearly impossible to get back with how pitifully little the health pickups restore and the lack of any regeneration upgrades; if you get unlucky and trip over a slime on wave 4 that might as well be your new max health.

Snow-Hex responds:

Calm down my friend, you came a little stressed, sorry if the prototype with only 40 days of work did not meet your majestic expectations, thanks for commenting.

I like the game but the cutscenes are badly in need of subtitles. Also, when you're setting the width and height of the game embed, you need to account for the bar that unity adds at the bottom, or the top gets cut off.

traguilar responds:

Thanks for your comment ! Yes I know that the cutscenes are a bit cheap but the game Jam was short and I couldn't do best with the time I had.

And for the screen size I know that there's problems but I don't know why. Can you please give me some advices in private messages to help me with this ?

A precision platform game with pretty awful-feeling platforming. The jump in the very first section requires an excessive understanding of the game's sticky momentum.

I don't understand what purpose a life counter serves in this skill puzzle game

This game surprised me with its depth and enjoyability. I like the animations and some of the mechanics, but as you admit, the level design isn't always great, especially the straightaways with not much happening.

Just a minor gripe, when you go up through a screen transition, those blocks should be non-solid, so you don't see yourself hit your head as the screen fades to black. Also maybe you should get some horizontal velocity in the new room so you don't immediately fall back down.

Also I got softlocked. I'll send you a screenshot.

Much more engaging than I expected at first.

I should tell you, though, there's a bit of an oversight with the inventory. If you craft a stack of ammunition while you already have that type equipped, you can't ever combine the stacks. If you try to equip the new one, it switches the stacks instead of combining them. If you unequip one, there's apparently no way to combine the stacks, I guess because the game never expected it to be possible to have two separate stacks of the same thing.

maymcleen responds:

yeah that's an oversight i forgot about. The way crafting works is it puts the crafted item in the first empty inventory slot. the slots all have IDs assigned to them and the first 30 are basic while 31 is armor, 32 is ammo, and 33 is trash. When you craft an item it only checks if one of the first 30 inventory slots are empty to prevent the item from going into a slot it's not supposed to be in. I will fix this oversight in the upcoming update, thanks for reporting it to me!

This is pretty neat in theory, but getting spawncamped by frogs because I can't even sort out my inventory and craft a machete before they kill me, or watching a rock float down and destroy my stuff suddenly, wears kinda thin. Also there's seemingly no way to reenter fullscreen without refreshing the page, and the google doc containing your terms and conditions was removed for violating google doc's terms and conditions, which is deeply ironic.

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