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goldenPiGames

159 Game Reviews

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I like this one, best of the month so far.

My main complaint is that the early levels are weird to figure out. It really needs a few very short and easy levels just to introduce the mechanics before you get into the actual puzzling. I can imagine a few people gave up on understanding and quit at the first level.

Second main complaint is that the camera scrolls from the top every single time you restart the stage, which is really just an unnecessary wait.

Also, the game suddenly froze while I was wandering around trying to figure out the final level. Also also, I can't figure out the final level. Like I slide the bomb across the ice to get the laser to explode everything but the top, but then I don't have enough bombs to get to the top area and explode it.

I really like the concept and the gameplay, but man it gets really repetitive after 10 or so basically identical rooms. I quit after 15.

I want to like this, with its promising 2D-in-3D style, but it just has so so many problems. First off, you can't just give it a control scheme this cracked out and not let us rebind the keys. The movement and action feels slippery and unresponsive and bad. The camera is too zoomed in to see anything useful. The tilting and time mechanics are just bad nothings, largely because they can only be used in specific places for no apparent reason.

This game severely needs at least some amount of input buffering. It's annoying to be thrown off from pressing the key a moment too early.

Biggest problem with this game is that the resources are completely unbalanced - wood is required for nearly everything yet the one single way to increase wood production requires spending wood. I hate pretty much everything else about this game too but I already spent way too much of my life playing this piece of garbage and I won't spend more of it writing an essay.

ErikSwahn responds:

I agree the management is unbalanced. Too bad the rest didnt capture any interests.

Mostly not too hard but I'm becoming convinced that the level 8 literally isn't possible

My biggest complaint here is that there were two separate occasions that I didn't notice there was a breakable ceiling above because of how the short the screen was. Once after checkpoint 06, I didn't see the shortcut back to the central areas and ended up backtracking all the way through 05 and 04. And again when I missed the way to the flight upgrade near 10, I threw my head against both the updraft shaft to the left and the teeth tunnel to the right before giving up and looking at the map.

Second complaint is that the visual effects are too much and make it hard to see, especially in the flight sections.

Anyway, I thought it seemed familiar, and of course, I remember Radiance Hearts and my complaint about the rotating laser attack. Is the "Lumina" sword a connection or a throwback?

Yword responds:

Sorry about those issues, and thanks a lot for the feedback! :)

(Actually the games are somehow connected, they take place in the same timeline/chronology, Radiance Hearts should be a few thousand years after Cross Strike...)

It's cute and ir has some cool bits, but overall I find the hitstun and hitboxes feel way too inconsistent and I'm giving up on the third level.

This game would be much better if it had upgrades other than health, or if it was actually interesting or well designed in any way.

Play my games, they're okay

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