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goldenPiGames

173 Game Reviews

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I'm afraid I've missed the premise of the game. So, I'm looking for a real thing (cow?) that can be distinguished from a mimic thing... somehow, and to do that I have to solve puzzles? I did the easy one with the torches, no idea about the others. And the audio recordings have useful information maybe? I'm lost. I'm not going to criticize a dungeon crawler game for being a dungeon crawler, I'm an Etrian Odyssey fan after all, but why don't I have a compass, and why is QE turn and AD strafe instead of the other way around?

Tutorial is awful. Here's each a mechanic, now here, use it one time before we move onto the next one. "if you are playing as X or Y you can" please, I don't even remember the name of the character I just picked. It seriously needs to be individualized per character/moveset, more spread out, and less filled with extranea like tricks and rails, what even are those

There's a neat idea here but the uncontrollable jumping, one-hit death, short vision range due to screen transitions, losing all the current row upon death, and enemies with an unpredictable hair trigger make it entirely frustrating and unfun to play.

Very neat game. I almost feel like I should be alarmed at how readily my mind accepted these abstract mechanics. I found myself thinking "ah, I see, first I need a green seed, because only it goes far enough to break the bullet-emitting worm out of its prison so I can lure the hungry void to the alligator and take its negative seed" and then I took a step back and realized how completely deranged that sounds.

I've done two of the spirally pocket dimensions (the worm lure and the winding path) but I'm stuck on the third one, the one where you're tied to the beetle. I was able to get to the other side of the second platform by taking the beetle over with a pink seed off another pink seed and then carefully timing my run over with the beetle's movement, but now I can't figure out how to get to the blue ring seed or anywhere else.

Main complaint is that I prefer playing with rotating camera because it looks cool and makes movement easier for me, but that makes it very hard to know which direction things are in. I'd appreciate a compass or something of the sort. Also, I know you've heard this before, but the badges aren't working for me either.

Emrox responds:

Oh wow sounds like you made it pretty far! The beetle level is probably the hardest one - it sort of alternates between puzzles and action challenges, and I think the puzzle you're hung up on takes some out-of-the-box thinking. (Not literally, in case you thought that was a coded hint.)

As for the getting-disoriented thing, don't forget about placing flags! I know it's not a perfect solution but I think it helps.

Update: try closing the browser and opening it again, and logging out and logging back in. If my newest fix works, you should get *most* of the medals you've earned, if not all

w h y i s t h e t e x t s p e e d s o s l o w

it would be a lot better if the levels had music, and if the score didn't take so unreasonably long to count up at the end of the levels, or if the game was in general interesting

Well, it could be okay, but wow, it has so many problems. The physics feel awful, with slow acceleration and mobility. The camera is so zoomed in that you can't see anything below you, so every jump is a blind leap of faith, and just running is almost as bad. There are empty stretches that accomplish nothing but waste time and memory. The controls don't easily with WASD movement. And when you upload a game made in unity, the width and height you set on the upload page has to account for the bar and border unity adds at the bottom, or some of the screen gets cut off.

parece interesante pero la visibilidad es muy mala, a causa de la oscuridad y el tamaño pequeño de la pantalla relativo a la velocidad del jugador, especialmente con el turbo

This really looks promising and the world interests me, but wow, the the sluggish everything and short melee range make it pretty much unplayable for me.

JoelJGames responds:

Thanks for the feedback, sluggishness, I'm trying to optimise where possible, but realistically with it running on Gameboy processors, it's not going to get drastically better, but I'll try extending the melee range a little and see how it feels. Thanks again for trying and the feedback!

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