rhythm games work a lot better when the inputs are actually synced to the beat
rhythm games work a lot better when the inputs are actually synced to the beat
The rhythm beats work fine on the PC build, but i've been struggling to get it to be 100% in sync with all browser window sizes on WebGL :(
Not a single part of this made any sense at all.
the single animation in the game doesn't even loop correctly and the world becomes an endless expanse of featureless snow after twenty seconds
Limited ammunition and the ability to only hold one weapon at a time? Also awful melee damage?
Yes.
it's, cute? i guess? but every single level is the same slog of running around in circles and watching as your employees kill things and your computer gradually lags more and more. you might jump repeatedly to go faster and maybe relieve the tedium but then you'll accidentally select the first option in the upgrades because the buttons are the same and the menu appears without warning. not like your upgrade choice matters because it's mind-numbingly easy nothing changes, unless you pick a support for your first recruit
NIce art and design, except it's a foddian and foddians are unenjoyable and shouldn't be made as such
welcome back elephant senpai
what the hag is this control scheme? what does the meter mean?
Unpolished, questionably designed, and does absolutely nothing to distinguish itself from the 20 other roguelikes that got published here last month.
you really should be able to rewind by pressing back the way you came
Play my games, they're okay
Age 26, Male
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United States
Joined on 12/3/18