People who have never played your game before have no idea how your game works. That seems like an obvious fact but you apparently don't get it. You need to, like, actually teach people things. You need to tell them how the mechanics work, and you need to let them do that by themselves to really understand it. As it is, the first level is a compete abomination of game design. You have several platforms in between the start and where the actual stuff happens. You have vague instructions that don't actually tell you how the mechanics work. The big jump itself is way too difficult for literally the first thing the player has to do. If you fail, you have to stare at the logo for 5 seconds and then jump across the platform for another 5 seconds. Oh, and if you were holdinng right while trying to make the jump, you'll probably immediately die again by walking off the platform before you can react. Please, just have some shorter levels, easy ones where what you have to do is right there, before getting into the meat of it. Also, the background makes it sometimes impossible to see, the wall collision is incredibly bizarre and inconsistent, and the end stage only mentions the itch page so apparently this is illegally reuploaded here.