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goldenPiGames

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I like the style, but I couldn't get that much into it. Maybe it's just that roguelikes aren't my cup of tea, but I have a few issues, some of which might be because I'm obsessive in some ways.
* Enemies sometimes spawn stuck at the bottom of the screen.
* There doesn't seem to be a pause button?
* Bouncing weapons like the basketball and billiard balls (the weapons I got the first two times I played) are basically downgrades because of how many short enemies there are
* Actually every weapon I've encountered so far is worse than the handgun. Without the ability to voluntarily switch weapons, I've gotten killed because I was stuck with a bad weapon.
* Between bloodstains, corpses, bullets, pots, coins, and the small size of the screen, there's generally too much visual clutter.
* The combination of small rooms, large player hitbox, and fast and unpredictable enemies makes dodging painful, especially against the little rabbit things.
* The map upgrade is almost useless because the minimap doesn't display further than two rooms away.
* The first boss is harder than the second boss.
* The chaser appears suddenly a solid meter in front of the door instead of actually coming out of the door, that killed me my fourth and so far final attempt.
* There's too much long-term luck involved in item availability and heart drops.

Jack responds:

i'm taking steps to address a lot of these critiques in the upcoming update, thank you!

It needs hover controls for desktop, there's no reason you should have to hold down the mouse button.

Play my games, they're okay

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