Bug: if you destroy a vehicle by dropping an oversized cannon on it right before a drone invasion, the game may softlock.
Bug: if you destroy a vehicle by dropping an oversized cannon on it right before a drone invasion, the game may softlock.
The reduced amount of randomness is an improvement, but there's still too much. It feels as though I'm not actually playing the game - a random number generator is playing the game, and all I'm doing is stopping the drill from going off the top of the screen. There can be a lot of skill and strategy involved in angling the ball so it goes where you want. The randomness simply doesn't add anything to the gameplay and would be better off removed entirely.
It took me a full 8 minutes to get that last block in the lower-left corner of level 10, and that was only because I got lucky. Because the walls actually take up space in the level, it's almost impossible for the drill to fit through the gap between the wall and the indestructible block. There's also no way to make it do that because everything is uncontrollable.
The level still doesn't start after resetting.
It's an interesting premise, but it feels sluggish. I only got to the second phase twice because the first phase takes so long. I don't have a problem with how relatively hard it is, but each attempt takes so long. If you feel like updating this after the jam, please make the move speed a little faster, and indicate the general direction to the nearest enemy when there are 5 or fewer contestants remaining
Thanks for playing :)
I realized afterhand I forgot to include the "dome of death" so common to most battle royale games. Instead I tried having all enemies focus you when there are 10 or fewer contestants.
This game is absolutely terrible.
I like the style, but I couldn't get that much into it. Maybe it's just that roguelikes aren't my cup of tea, but I have a few issues, some of which might be because I'm obsessive in some ways.
* Enemies sometimes spawn stuck at the bottom of the screen.
* There doesn't seem to be a pause button?
* Bouncing weapons like the basketball and billiard balls (the weapons I got the first two times I played) are basically downgrades because of how many short enemies there are
* Actually every weapon I've encountered so far is worse than the handgun. Without the ability to voluntarily switch weapons, I've gotten killed because I was stuck with a bad weapon.
* Between bloodstains, corpses, bullets, pots, coins, and the small size of the screen, there's generally too much visual clutter.
* The combination of small rooms, large player hitbox, and fast and unpredictable enemies makes dodging painful, especially against the little rabbit things.
* The map upgrade is almost useless because the minimap doesn't display further than two rooms away.
* The first boss is harder than the second boss.
* The chaser appears suddenly a solid meter in front of the door instead of actually coming out of the door, that killed me my fourth and so far final attempt.
* There's too much long-term luck involved in item availability and heart drops.
i'm taking steps to address a lot of these critiques in the upcoming update, thank you!
It needs hover controls for desktop, there's no reason you should have to hold down the mouse button.
Play my games, they're okay
Age 26, Male
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United States
Joined on 12/3/18