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goldenPiGames

162 Game Reviews

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A surprisingly swanky little puzzle game. Two major complaints: -The transparent cubes look to similar to the opaque ones. Yes I can tell the difference but I have to look closely, and they should be immediately obvious at a glance. -The human-demon collisions are very inconsistent, as two demons can die with one human or vice versa, to the point that levels like 26 and 30 become battles of luck more than anything.

wow, a cute little game with unusual but appealing style. i love running around and taking my time talking to the funny people collecting all the- oh there's a timer. why. what does that add to the game in any way. now i'm dead. screw you.

Good as usual. However, it seems that the undo function sometimes glitches out and desyncs when the green button switches are involved.

shouldn't the hint button give you a hint instead of solving the entire level for you at a painstakingly slow pace that can't be quit?

bontegames responds:

Thanks for your feedback, you can now quit the solution with any key press, cheers!

of everything in the game, what got me stuck was my inability to parse the symbols on the toilet paper

The collision is jank at times, there isn't enough visual distinction between the start and no-start areas, and it's weird that brightness scales linearly with radius instead of area, but apart from that, it's a calm enough game.

how do you do level 6

I don't have anything negative to say about this game, it's just really not much of anything

Why do the spikes blend in with the environment so bad? Why isn't immediate sun-moon control in the game to begin with? Why are there so many blind jumps? Why doesn't health get refilled at the start of a level?

oh boy i sure do love precision platforming at the top of the screen where i can't even see myself. also why does running out of ink kill you? that makes no sense design-wise

nulledwine responds:

I found one or two levels where there was platforming on the top of the screen, but I never saw it as an issue since they could all be completed with your character fully visible; if it seems to be an issue for a majority of players I’ll see to some changes.
I chose to have the player die from running out of ink since a main part of the game is using your ink efficiently and I never saw it as an issue, again if most players don’t seem to enjoy this mechanic I’ll make some changes in the future.
Thanks for playing!

Play my games, they're okay

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