smooth camera movement and mouse camera do not mix
smooth camera movement and mouse camera do not mix
interesting concept but the graphical design and level design ruin it. It's awkward to tell apart ground and fully solid. The levels aren't particularly interesting and what the is 2-1? Go all the way back each time you die? You couldn't have designed that better?
it's cool that you can do popups but this almost broke my firefox
Maybe don’t use Firefox Chinese edition
My main complaint is a few things on the boss. First, what's with the rotating laser attack? Are you actually intended to use two Lumi Lifts with near-perfect timing and positioning? And second, it sometimes spends way too long in the unattackable phases.
Hi goldenPiGames, thanks for playing and sorry about the issues...
(And about the rotating laser attack, actually you can simply move away from its damage range.
https://img.itch.zone/aW1nLzY2ODAyODEucG5n/original/yYNXqF.png)
It's cute, but I think that letting you actually go through all the waves in the end wouldn't take long and would give much better closure.
I would probably like this game more if the English was coherent. It's a beautiful-looking game, I'm sure you could find someone to translate it properly for you. Have you tried asking around here on Newgrounds or on the NGP server?
Thank you for the advice, I have a good translator, but in this case I was in a hurry to release the game, and did not use it. In the sequel, everything will be fine with the translation)
amogus
The tempo-based platforming is interesting, but together with the tempo-based blocks it's really just too much.
I like the concept but the acceleration is just way too fast for a game that demands this level of precision.
Why would you have the camera forcibly tied yo your velocity? It makesit unnecessarily hard to control, and not in a good way.
Play my games, they're okay
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Joined on 12/3/18