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goldenPiGames

162 Game Reviews

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It exists. The transitions are way slow, I don't know what anything does, and the nimble class in RPGs is called "rogue" but I can't tell if the misspelling was intentional.

LeviRamirez responds:

Yeah, so you try things out and see what they do. That's the fun of it lol

also the I fixed the spelling, oopsie

Decent as a platformer game, but the controls feel too quick to the point that it's hard to move how you want on narrow platforms. The wall jumping especially is nearly impossible to do consistently. I also have no idea how to get the bone in the rectangle.

It's a neat concept, but the level design is... bad. It eschews the interesting puzzle-platformer thing you had going and just makes almost every level a platforming gauntlet where messing up just means you have to redo the entire stage, and there's no puzzling beyond noticing that you have to do this before doing that.

I like the game. It has a very powerful and chaotic feel Not sure how to describe it. It's short, sweet, and challenging, but the frequent checkpoints ensure it isn't frustrating gat all.

Minor suggestions:
- Make an indication you can jump. At first I though the only way to go upwards was by using the soul.
- Sitting on the bench should pause the speedrun
- If you have speedrun on, it should keep speedrun on the next time you load up the game
By the way, where did you get or how did you make the sound effects?

EDIT: Yes, I did try doing that (and it worked) the second time I tried speedrunning, but it did screw my run the first time.

ConnorGrail responds:

I'll let the other guys speak for the gameplay comments - but I made all of the sfx using sound magic

mmattugh responds:

Thanks for your suggestions! I had notice that other people were also unware that they can jump so in the future we will defiantly make that more clear. Also worth mentioning you can just launch yourself over the bench and skip that obstacle ;).

It's some interesting ideas, but the mechanics are all over the place and not very balanced. I've only beaten the first world, though. If I understand correctly, then there is basically no reason to ever use the click abilities when their respective hold abilities just accomplish so much more.

I forgot to mention. When an enemy attack interrupts you while you're holding the button, it foroces you to use the click variation of your move? Is this intentional? It sure screws up combos.

MidNightMaren responds:

You have to pay attention when you play. The clicks and holds have different ends to the fight. For exemple the Level 1 hold delays, but does less damage than the click. Which reflects even more when you do double damage with critical, and double that with mighty will.

It is not intended no. That's actually a 'bug' of Ruffle itself. From my understanding Ruffle receives the input of the player (in this case the mouse click), and resumes that input when the game unfreezes after the enemy attack.
This was actually much worse on an earlier version I was testing, that forced me to include a small cooldown between attacks. I was unable to fix further and that minor bug still triggers from time to time.

Something I'm still looking at to fix.

Bug: if you destroy a vehicle by dropping an oversized cannon on it right before a drone invasion, the game may softlock.

The reduced amount of randomness is an improvement, but there's still too much. It feels as though I'm not actually playing the game - a random number generator is playing the game, and all I'm doing is stopping the drill from going off the top of the screen. There can be a lot of skill and strategy involved in angling the ball so it goes where you want. The randomness simply doesn't add anything to the gameplay and would be better off removed entirely.

It took me a full 8 minutes to get that last block in the lower-left corner of level 10, and that was only because I got lucky. Because the walls actually take up space in the level, it's almost impossible for the drill to fit through the gap between the wall and the indestructible block. There's also no way to make it do that because everything is uncontrollable.

The level still doesn't start after resetting.

It's an interesting premise, but it feels sluggish. I only got to the second phase twice because the first phase takes so long. I don't have a problem with how relatively hard it is, but each attempt takes so long. If you feel like updating this after the jam, please make the move speed a little faster, and indicate the general direction to the nearest enemy when there are 5 or fewer contestants remaining

adriendittrick responds:

Thanks for playing :)
I realized afterhand I forgot to include the "dome of death" so common to most battle royale games. Instead I tried having all enemies focus you when there are 10 or fewer contestants.

This game is absolutely terrible.

Play my games, they're okay

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