I find myself getting lost pretty frequently, with no real indication of where to go next or what's even interactable
I find myself getting lost pretty frequently, with no real indication of where to go next or what's even interactable
It's fine until you get to around 30 and there are a row of trees and rocks in front of you that you literally cannot avoid.
When you put a Unity game on Newgrounds, you need to make sure that the size you specify on Newgrounds includes the caption and border added by Unity. As for the gamem itself... eh.
I personally don't really like this kind of puzzle game, but for what it is, you did it pretty well. My biggest suggestions are : 1. Make the camera top-down by default. The camera angle you erroneously call isometric is pointless. 2. When you pick up a block with the mouse, make the cursor stick the the square you clicked instead of a specific square depending on the shape. It's a subtle thing but it would go a long way to making the game feel smoother.
would be nice if any of them showed you the results instead of just immediately warping back to the selection
Thank you for making a proper upgrade game. Newgrounds has been sorely lacking that genre in the trend towards roguelike/arcade games. My only major complaint early on is that it doesn't show how many units are currently in the squad, so I don't know which books to upgrade or how I should play tactically.
A surprisingly swanky little puzzle game. Two major complaints: -The transparent cubes look to similar to the opaque ones. Yes I can tell the difference but I have to look closely, and they should be immediately obvious at a glance. -The human-demon collisions are very inconsistent, as two demons can die with one human or vice versa, to the point that levels like 26 and 30 become battles of luck more than anything.
wow, a cute little game with unusual but appealing style. i love running around and taking my time talking to the funny people collecting all the- oh there's a timer. why. what does that add to the game in any way. now i'm dead. screw you.
Good as usual. However, it seems that the undo function sometimes glitches out and desyncs when the green button switches are involved.
shouldn't the hint button give you a hint instead of solving the entire level for you at a painstakingly slow pace that can't be quit?
Thanks for your feedback, you can now quit the solution with any key press, cheers!
Play my games, they're okay
Age 25, Male
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United States
Joined on 12/3/18