oh boy i sure do love precision platforming at the top of the screen where i can't even see myself. also why does running out of ink kill you? that makes no sense design-wise
oh boy i sure do love precision platforming at the top of the screen where i can't even see myself. also why does running out of ink kill you? that makes no sense design-wise
I found one or two levels where there was platforming on the top of the screen, but I never saw it as an issue since they could all be completed with your character fully visible; if it seems to be an issue for a majority of players I’ll see to some changes.
I chose to have the player die from running out of ink since a main part of the game is using your ink efficiently and I never saw it as an issue, again if most players don’t seem to enjoy this mechanic I’ll make some changes in the future.
Thanks for playing!
It's kinda cute, and the last level was fairly interesting. The main things holding me back are the player power/health mechanic which does not add anything to the puzzles at all and only confuses or causes annoying resets in what's otherwise a lax game, and that it lags badly even on my beefy laptop.
it is sadly a bit demanding, I haven't seen it run well on any laptop unfortunately
"Fixed Glitch where if you die then fall into a hole then the game soft locks lol" it still does
are you fucking serious what level
It feels like it goes from "waiting" to "out of control" too suddenly.
Thanks for the feedback!
this game might be almost playable if the enemy ships weren't the same color as the background
I have no idea what you're talking about: background is dark, ships have brighter colours that normally stand out. If you meant lights effect, you can disabled them from settings.
Both of my attempts so far have been ended by an enemy spawning on top of me because I couldn't see the blue spawning square through all the pointless bouncing green squares. I have no desire to attempt again.
You're not alone in that complaint and I will defo be taking this into my next game! Very sorry it ended up being frustrating
Very nice style, but I think the one-hit kill aspect holds the game back.
editto 1: i did that from the start, but still, the shield wears off over time for no discernible reason
I remember playing this two years ago when it came out on Kongregate, and it's possibly my favorite platformer web game of all time. There are relatively few mechanics, but they're all used very well and thoroughly, and the style is simple but appealing. I'm glad that you finally released it on Newgrounds. Anyway, for anyone who wants the true ending, you need to find the three secret racecourses: northeast of the blue building, you need to get momentum from the upwards air; west of the red building, there are nozzles on the surface of the water; and east of the yellow building, fly up from the second-lowest cloud to the upwards air on the right.
Yeah, I finally listened to your advice and started putting my games on here, which turned out to be a lot of fun. Better late than never.
please... give us a stage select.
Like a training mode for each of the boss phases?
interesting concept but the graphical design and level design ruin it. It's awkward to tell apart ground and fully solid. The levels aren't particularly interesting and what the is 2-1? Go all the way back each time you die? You couldn't have designed that better?
Play my games, they're okay
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Joined on 12/3/18