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goldenPiGames

47 Game Reviews w/ Response

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rhythm games work a lot better when the inputs are actually synced to the beat

FCPXAV responds:

The rhythm beats work fine on the PC build, but i've been struggling to get it to be 100% in sync with all browser window sizes on WebGL :(

Limited ammunition and the ability to only hold one weapon at a time? Also awful melee damage?

Pitigamedev responds:

Yes.

Could really do with a real level select, for people like me who want to get all the flies but don't care about the speedrun times

MondayHopscotch responds:

It was something that was on the list of things to do, but we didn't have time to get it in. Thanks for playing!

Very cute! Although the level design is far too unchallenging, and it's sorely missing sound effects.

Bleak-Creep responds:

Very fair! I think we’ll probably try to add a few sound effects in a future update as well as a few more types of blocks to make things a little more challenging too :)

Thanks for playing!

Intrapath responds:

Glad you thought it was cute! Definitely some fair points, too. Thanks for playing!

I appreciate the throwback to old classics like The Impossible Quiz, and I don't even terribly mind the nonsense answers. The real problem is having to start all over from the beginning, especially with the ones that are more involved like the debugging and the simon says. I wouldn't expect to just get to continue from the same point, but what about some kind of compromise? There could be checkpoints. Or when you game over you get sent ten or so questions back. Or once you've done a question ten or so times it skips that question.

octopus58 responds:

Glad to hear :)
I definitely thought of checkpoints but... ultimately decided against it. I do see what you mean and where you're coming from but at the same time the game is quite short (60 questions) so continuing from a checkpoint would make it feel even shorter imo. Plus I think that it kind of gives an extra challenge to get through all 60 while still keeping your lives.
If I ever do a part 3 though... I'll definitely consider adding check points especially if there's gonna be 100+ questions haha

Thanks for playing the game!

literally how do you damage sack's second phase

ChalTheChalk responds:

By parrying ofc

I can't figure out what to do next - I can't find a way past the mousetraps in the building, and I can't find the "tube of lube". I like the style so far though.

My main feedback is I think the controls would be improved if you always strafe while holding the shoot button. I always press the strafe button every time I shoot anyway. If you wanted to change direction you could easily stop holding the button for just a moment.

Wasabiheat responds:

both rooms with mousetraps also have something in them that can be pushed around, give that a try. You may need a special item to access one of them though. (also, don't worry about that lube tube, it's not necessary to complete the demo)

I have to wait for a minute every time i die? Screw this. I could tolerate the repetitiveness and complete lack of any kind of originality if the rest of the game was playable.

blit-blat responds:

Not sure what you mean, sorry. Where are you dying and why are you waiting? There shouldn’t be any big delay like that.

Biggest problem with this game is that the resources are completely unbalanced - wood is required for nearly everything yet the one single way to increase wood production requires spending wood. I hate pretty much everything else about this game too but I already spent way too much of my life playing this piece of garbage and I won't spend more of it writing an essay.

ErikSwahn responds:

I agree the management is unbalanced. Too bad the rest didnt capture any interests.

My biggest complaint here is that there were two separate occasions that I didn't notice there was a breakable ceiling above because of how the short the screen was. Once after checkpoint 06, I didn't see the shortcut back to the central areas and ended up backtracking all the way through 05 and 04. And again when I missed the way to the flight upgrade near 10, I threw my head against both the updraft shaft to the left and the teeth tunnel to the right before giving up and looking at the map.

Second complaint is that the visual effects are too much and make it hard to see, especially in the flight sections.

Anyway, I thought it seemed familiar, and of course, I remember Radiance Hearts and my complaint about the rotating laser attack. Is the "Lumina" sword a connection or a throwback?

Yword responds:

Sorry about those issues, and thanks a lot for the feedback! :)

(Actually the games are somehow connected, they take place in the same timeline/chronology, Radiance Hearts should be a few thousand years after Cross Strike...)

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