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goldenPiGames
Play my games, they're okay

Age 25, Male

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Joined on 12/3/18

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goldenPiGames's News

Posted by goldenPiGames - June 14th, 2022


Hello people. If you don't remember who I am, I'm the programmer for Ruby Heart Matchmakers (and some other games that didn't really get much traction on this site).

I have a Discord server where I share what I've been working on and you can hypothetically also chat and stuff. It's kinda inactive but hey, we all start somewhere. I didn't put an invite in RHM so here it is now: https://discord.gg/ErnbtbJ

See you there. Or not. Livest thy life as thou see'est fit and all that.


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Posted by goldenPiGames - September 7th, 2021


Make a song with multiple sides that share a melody/progression but differ in instrumentation, so you can switch between them and it sounds cool. Planning and executing, above and below water, peace and combat, anything that's interesting.

I just think that this kind of thing is cool and it would be cool for there to be more of it available online.

A few examples of this kind of thing in existing games:

Criteria

  • Each "side" of the song must be uploaded as a separate submission to the Audio Portal.
  • Every side must be tagged #twoside-jam
  • You can have between 2 and 4 sides. 2 is the default, but you can have up to 4 if your creativity guides you so.
  • Red and Blue sides are required.
  • The Red side must be tagged #twoside-jam-red
  • The Blue side must be tagged #twoside-jam-blue
  • If you have a third side, tag it #twoside-jam-green
  • If you have a fourth side, tag it #twoside-jam-yellow
  • Each side must link to the other side(s) in the description.
  • You must allow external API use.
  • The license must at least allow free use for web games.
  • Each song must have the same tempo and length and be aligned. For example, 12.34s in Blue matches with 12.34s in Red. Use the tool I made at https://github.com/goldenPiGames/TwosideJam to test.
  • The song must be able to loop.
  • If it has an intro and outro that doesn't loop, that's fine, but you must include the start and end times of the loop in the description and submission, preferably to the thousandths.
  • You may submit only one song.
  • You may collaborate, but the one song per person rule still applies.
  • You may not upload or update your track after the deadline.

Thread Submission

Make your official submission in the Audio Forum thread.


Because I will be using a custom track switcher, your submission must include the following block of text, which I will copy-paste into my super-special judging tool:


Red: (portal ID #)

Blue: (portal ID #)

Green: (portal ID #)

Yellow: (portal ID #)

Start: (time in seconds)

End: (time in seconds)


Only include the Green and Yellow if your submission includes them, and only include the Start and End times if your song has an intro/outro. The portal ID # is found at the end of the URL.


For example:


Red: 3141592

Blue: 3236067

Start: 12.345

End: 69.420

Timeline

The jam starts now.

The last day to submit is Saturday 18th, 2021, at 11:59 Eastern Daylight Time. That's 8:59 for you Californians and like really really late at night for you Europeans. Judging will last until I have personally listened to every submission. How long that will take will of course depend on how many submissions are made.

Prizes

This contest is sponsored by yours truly. After winners are announced, I will get in contact to send the prize directly by PayPal as soon as possible.

Prizes for placement are as follows:

  1. $75
  2. $50
  3. $30
  4. $25
  5. $20

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2

Posted by goldenPiGames - May 27th, 2021


I thought it would be nice to make a news post, as I've never made one of those here before.


I've been working on my next game. It's called Grav/vity, and it's a 2D platformer with gravity, inspired by games like Last Legacy and Super Mario Galaxy. It features original spritework and setting, and has voice acting and support for easy translations. The music mostly comes from the audio portal or such, but I've commissioned a piece from @TeraVex to fit in with the game's mechanics quite smoothly.


I'll be releasing it as a series, with each new game introducing new mechanics and objects, as well as a new set of levels. I have a large portion of the first game done, with the engine, physics, and 5 levels completed. I still need to smooth out the menus and controls, make some more levels, and do some other things here and there, before it'll be ready for public release.


The current alpha version can be played online at: https://goldenpigames.github.io/Gravity/. It can be played on desktop or mobile just fine. I would have gamepad support, but I left my gamepad at home when I went to college this semester.


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